Shake the Can. Draw Your Fate.
1. Draw
Draw 7 tiles. These form your Fate Row.
2. Discard
You may discard up to 3 total tiles, either one at a time or all at once. Each discarded tile is replaced immediately.
Replacement tiles are locked and may not be discarded again during the same turn.
3. Score
Score the single highest matching listed category in your final Fate Row. Highest total after 5 rounds wins.
Special Tiles
Wild: May represent any symbol for scoring.
Break: Reduces one scoring combination by one matching tile.
Objective
Score the most points over 5 rounds by creating matching symbol combinations and making wise use of your discards.
Game Setup
Place all 40 tiles into the SEVENFALL™ canister and close the lid. During each round, every player takes one turn.
Draw Your Fate
- Shake the canister thoroughly.
- Without looking, draw 7 tiles.
- Place all 7 tiles face-up in front of you. These tiles form your Fate Row.
Any tile drawn from the canister immediately becomes part of your Fate Row. No tile, including Wild or Break, may be rejected when drawn.
The Discards
You may discard up to 3 total tiles during your turn.
- Choose one tile at a time, or up to three tiles at once.
- Place discarded tiles face-up in the discard pile. They remain out of play until your turn is complete.
- Draw replacement tile(s) from the canister without looking.
- Place replacement tile(s) above your Fate Row. These tiles are locked and may not be discarded again during the same turn.
You may stop discarding at any time. You are never required to use all 3 discards. Discarding multiple tiles at once is riskier because all selected tiles are replaced before you can evaluate the results.
Wild Tile
A Wild Tile may represent any symbol for scoring purposes. Wild Tiles are assigned before Break Tiles are applied.
Break Tile
A Break Tile disrupts fortune. It reduces one scoring combination by one matching tile. If multiple combinations are present, it affects the highest-value scoring combination.
- Pair → no scoring combination
- Triple → Pair
- Four of a Kind → Triple
- Five of a Kind → Four of a Kind
Scoring
- Five of a Kind + Pair = 18 Points
- Four of a Kind + Triple = 16 Points
- Five of a Kind = 15 Points
- Triple + Two Pairs = 15 Points
- Four of a Kind + Pair = 12 Points
- Two Triples = 12 Points
- Four of a Kind = 10 Points
- Triple + Pair = 8 Points
- Three Pairs = 6 Points
- One Triple = 5 Points
- Two Pairs = 3 Points
- One Pair = 1 Point
- No Score = 0 Points
Score only the single highest matching listed category.
Winning
After all players complete 5 rounds, add together all points scored. The player with the highest total wins. If a tie occurs, victory is shared.